Rugby Chairman title screen: a pixel-art rugby stadium with the game's logo
Rugby Chairman › Features
YOU'RE NOT THE COACH. YOU'RE THE CHAIRMAN.

Every feature in Rugby Chairman

Rugby Chairman is a free retro rugby union management game you play in your browser. Instead of picking the team, you run the whole club: ticket and pint prices, the stadium, sponsors, transfers, the salary cap and a Director of Rugby with opinions of their own.

You start in charge of a National League One club. Climb through the Championship into the Premiership, and stay there, without going bust or losing the board.

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Play the women's game

When you take the chair, choose the men's game or the women's game. Same clubs, same money, same pressure from the board, with a women's squad, a women's calendar and a Director of Rugby who is just as hard to please.

  • Women's squads and staff

    Every player and coach in the women's game has a woman's name that fits her nationality, and the news, reports and commentary all say she and her.

  • Women's internationals

    Your best players are called up for the Women's Six Nations, WXV and the Women's Rugby World Cup, so you plan the season around them.

  • Her own Director of Rugby

    A female Director of Rugby with her own traits, moods and demands. Back her, lean on her or sack her.

  • One Hall of Fame

    Men's and women's seasons go on the same leaderboard, with the same prize money and budgets. Women's entries carry a W marker.

Rugby Chairman women's game: a female Director of Rugby with a clipboard watches three women players run in a try
The women's game: pick it when you start a new campaign.

The boardroom

You're the Executive Chairman. The board judges you on results, money and the fans, and it is not a patient bunch.

  • Executive Suite

    Your office: cash, debt, board confidence, fan satisfaction, reputation and a "Needs your attention" list that flags what matters this week.

  • Board objectives

    New chairmen get early goals with sponsor bonuses, starting with winning two of your first three games. Then each season brings targets such as promotion, a top-four finish, survival, breaking even, average crowd, academy standard, corporate boxes, cutting debt, international caps or a European run.

  • Warnings and the sack

    Miss targets and the board issues formal warnings. Run out of warnings, sink below −£1.5M or lose the board's trust completely and you're removed from the chair.

  • The Chairman's Mailbag

    Letters land on your desk every week: fans, agents, the local paper, partner schools and your own staff. Some just want a reply. Others are crises with a deadline, such as a flooded pitch, an HMRC inquiry or an agent after a pay rise. Ignore them and the sender takes that as your answer.

  • Takeover bids

    Every so often someone wants to buy your club: a local businessman, an overseas consortium, a private equity firm or a group of former players. Sell up for millions, take a minority stake, or tell them it's not for sale.

  • Owners want results

    The salary cap still applies, so their money goes on the ground, the academy and a marquee fund. Every owner has a catch and a target. Miss it and they sack you, or pull out and leave you with debt. Offered a way round the cap? The auditors are watching.

  • Season review and Chairman Rating

    At the end of each season you get a Chairman Rating, the board's verdict, prize money and a place in the club's Roll of Honour.

The Executive Suite in Rugby Chairman showing cash, board confidence, league position and the week's to-do list
The Executive Suite: everything that needs you this week.
A takeover bid letter in Rugby Chairman's Mailbag, offering millions for the club in return for promotion
A takeover bid: millions in the bank, but they want results.

Matchday prices and club money

Every home game is a balancing act. Charge too little and you leave money on the table. Charge too much and the terraces empty and the fans turn on you.

  • Matchday Desk

    Set prices for general admission, VIP hospitality, pints, pies and merchandise, with sliders and £1 or 10p nudges. A price guide shows what fans expect for the opponent, weather and occasion.

  • What could happen

    Scenario charts play each price out over many possible matchdays, so you can see the likely crowd, takings and fan mood before you commit.

  • Season tickets, kits and events

    Price season tickets, launch new kits and react to fixture events: TV moving the kick-off, rail strikes, bank holidays, school holidays and local buzz.

  • Club events

    Put on fireworks night, an Oktoberfest, a summer barbecue, Christmas lunch or a testimonial day for a club legend. Book them on the calendar, then see how they fill the ground and the tills.

  • Fan anger and boycotts

    Push prices too far for too long and the supporters' trust calls a boycott, and sponsors may walk.

  • Accounts

    A money-flow chart, an itemised till receipt for every home game, cash projections, a financial audit and attendance trends.

  • Running costs, loans and the salary cap

    Choose how much to spend on the pitch, matchday staff, medical team, away travel and marketing. Borrow from a bank that rates your club from A to E: an overdraft, bank loans, stadium loans and fan bonds, with a credit limit that grows with you and an embargo if you overdo it. Stay under a salary cap with home-grown credit and week-to-week trialists.

Rugby Chairman Matchday Desk with ticket, pint and pie price sliders and a crowd forecast
The Matchday Desk: set prices and see the likely crowd.
Club accounts screen in Rugby Chairman with a money-flow chart and matchday till receipt
Accounts: where every pound came from and went.

Stadium, facilities and sponsors

  • Build the ground

    Expand the Main Stand, Terrace, Family Stand, all four corners and the corporate boxes. On harder levels, builds take weeks and close part of the ground while work goes on.

  • Facilities

    Upgrade the Training Ground, Youth Academy, Commercial & Market Research and Scouting Network through five tiers, each with real effects on injuries, youth intake, forecasts and scouting.

  • Bars, kiosks and the club shop

    Add concourse bars, food kiosks and shop space so queues don't cost you sales.

  • Fan Zone project

    Buy land near the ground, apply for planning permission, appeal if you're refused, then build a fan zone that earns on matchdays.

  • Sponsorship

    Three sponsor slots: main shirt, stadium naming rights and sleeve. Weigh up offers, negotiate, chase new deals and handle renewals.

  • Running costs

    Groundskeeping matters: a neglected pitch cuts up, causes more injuries and costs you at home.

Running costs screen in Rugby Chairman showing pitch, staffing, medical, travel and marketing choices
Running costs: each choice has a visible effect.

Players and transfers

  • Every player in the game

    Search every player at every club, overseas and on the free list. Ratings show as a range until your scouts know a player well.

  • Scouting

    Send scouts on assignments, follow leads and narrow down ratings and potential before you spend. A finished scout report tells you what he does well, what to watch out for, his character and a verdict: Sign him, Worth a look or Not for us.

  • Player attributes

    Pace, power, handling, kicking, defence and fitness for every player, with a radar chart and your Director of Rugby's verdict. Until you know a player well, his potential shows as "unknown upside".

  • Social media followers

    Every player has a following. Big names sell shirts every week, bring more TV picks and lift sponsor offers, but they push up wage demands and transfer fees. Tries go viral, and the odd post lands you in trouble.

  • Bids and negotiation

    Agree a fee with the club, then wages, contract length and agent fees with the player. Rivals can swoop while you haggle.

  • Transfer windows

    A pre-season and a mid-season window, with deadline-day pressure and marquee signings that lift your reputation.

  • Selling and loans

    Accept, counter or reject bids for your players, transfer-list the unhappy ones, loan players in and out, and add sell-on clauses.

  • Contracts and morale

    Renew or release players, handle transfer requests, and track each player's form, morale, injuries and season stats. A squad review from your Director of Rugby flags who's worth keeping and who to move on.

  • Stories, nicknames and the captain

    Every player has a story at the club: his debut, first try, caps and landmarks. Earn nicknames like The Wall or Lightning, name a captain, and see your legends on the wall.

Youth, grassroots and hidden gems

  • Youth Academy

    The Academy has its own tab: your prospects, each year's class and how far they went. A new intake every season. Promote the best, sell some, release the rest. Home-grown players count for less against the salary cap.

  • Grassroots rugby

    Hundreds of amateur players at local clubs. Dual-register them, call them up for cover, or offer a pro deal to one who stands out.

  • Hidden gems

    Tips and rumours come in from your scouts. Follow the right lead and you might discover an unattached 17-year-old who could become a superstar. Act before your rivals hear about him.

  • Community partnerships

    Partner with local schools and community clubs. Schools send players to your academy every summer, and community clubs let you dual-register their best colts.

  • Trials days and scholarships

    Run an open trials day, or offer a scholarship to lock in a young talent before anyone else can.

Rugby Chairman scouting screen showing a newly discovered hidden youth gem
A hidden gem, found through a scouting lead.

Your Director of Rugby

He picks the team. You pick him, and you decide how hard to push.

  • Hire and fire

    Choose from a coaching market. Each Director of Rugby has a playing philosophy, tactical, youth, flexibility and motivation ratings, and wants players who suit his style.

  • Personality and trust

    Every coach has traits such as Press-shy, Media darling, Sensitive, Thick-skinned, Ambitious or Loyal. Track his trust in you, the media heat on the club and squad morale.

  • Have a word

    Once a week: demand results, give a vote of confidence, send him on press duties, make a promise, back his transfer target or leave him be. Every choice has a cost.

  • Press conferences

    When the media heat rises you face three questions from the papers. Back him, hedge or deflect, and live with the headlines.

  • Leaks, ultimatums and poaching

    Break a promise and it ends up on the back page. Fail with an ultimatum and you have to sack him or back down. Do well and bigger clubs try to poach him.

Director of Rugby's office in Rugby Chairman with trust, media heat and squad morale meters and weekly conversation options
The Director of Rugby's office.
Press conference in Rugby Chairman asking whether the Director of Rugby's job is safe
Face the press when the heat is on.

Live matches

  • Pixel-art match engine

    Watch fifteen-a-side rugby unfold from above: scrums, lineouts, mauls, breaks, tries, conversions and penalties, all following the laws of the game, with commentary.

  • Watch it your way

    Immersive, Quick or Rapid speed, jump to the next big moment or skip to full time. Or take an instant result and get back to the office.

  • Match Centre

    Live player ratings and stats, a Chairman's-eye view of who is earning his wages, and the opposition's danger man.

  • No do-overs

    The result is locked in at kick-off, so refreshing the page can't change it.

  • Three divisions

    A 12-team Premiership, Championship and National League One, all fully simulated, with two clubs promoted and two relegated between each division every season.

Live match in Rugby Chairman showing a pixel-art rugby pitch, scoreboard and commentary
Saturday, 3pm: the live match engine.

Internationals and Europe

  • Test rugby

    Autumn Internationals, the Six Nations and a Rugby World Cup are all played out. Your best players get called up and come back tired, injured or with new caps.

  • Ask for a release

    Ask a national union to release players outside their matchday squad. You're shown the odds, and every request uses up some goodwill. Release fees help pay the bills.

  • European Cup

    Finish in the Premiership's top four to qualify. Six pool games, home and away, then knockout rounds, with TV money and prize money. European nights are their own midweek match, so you can watch them live under the lights.

  • Records

    Most-capped players, a roll of honour and a full transfer history build up season after season.

Difficulty levels and the Hall of Fame

Tag Rugby

The gentle way in. A patient board, healthy finances and no matchday running costs.

Pint & a Pie

Profits have to be earned. Running costs, slower builds, wage rises, the odd crisis and stronger rivals.

Rolling Maul

Tight margins, big debts, tax on profit, a demanding board and richer rivals.

Front Row Ironman

Rolling Maul with one life: a single board warning ends your campaign.

  • Hall of Fame

    Finish a season in the top ten for your difficulty and sign the arcade-style leaderboard on the home page with your initials. Records for the biggest profit, most points, most tries, biggest win and biggest crowd go in the book.

  • A target on your back

    On the harder levels, rivals are properly stronger. Run away with the league and everyone raises their game against you, a little more for every title in a row.

  • Up to three clubs

    Run up to three clubs on one device, each with its own season, squad, mailbag and finances. Back up a club to a file, or move it to another device with a club code.

  • Daily challenge

    Play the Daily Chairman Challenge: the same matchday for everyone, every day, with its own leaderboard. Then send your score to a mate on WhatsApp and see if they can beat it.

  • Good Causes

    Running a marathon or raising money for your minis? Share your real fundraiser with other chairmen. Every link is checked by hand.

  • Your club, your colours

    Name your club, choose its colours and kit, and even rename rival clubs. Play in light or dark mode on desktop, tablet or phone.

Frequently asked questions

Is Rugby Chairman free?

Yes. It's completely free to play, with no adverts, no in-app purchases and no sign-up.

Do I need to download anything?

No. It runs in your web browser on a computer, tablet or phone, and your game saves automatically in that browser.

Is it rugby union or rugby league?

Rugby union, with fifteen-a-side matches, a Premiership, a Championship and National League One, European club rugby and international tournaments. You can play the men's or the women's game.

Do I pick the team?

No. You're the chairman, not the coach. Your Director of Rugby picks the team. You shape it through who you hire, who you sign and how you treat him.

How long is a season?

A league season is 22 weeks. Watch each match live or take an instant result, so a season can take anything from twenty minutes to a few evenings.

Can I run more than one club?

Yes. You can run up to three clubs on one device, each with its own save. Switch between them from "Your clubs" at the top of the game.

Can someone buy my club?

Yes. Investors make takeover bids from time to time. Selling brings in millions, but the new owners set targets, and if you miss them they can sack you.

Are the clubs and players real?

No. All clubs, players and sponsors in Rugby Chairman are fictional, except sponsors marked “real brand”.

More questions? Read the full Rugby Chairman FAQ: 30 answers, from the salary cap to leading a nation.