Take the chair
Name your club, pick its colours and choose a difficulty. Then it is your ground, your money and your neck.
The players win the matches. You run everything else, one week at a time.
Name your club, pick its colours and choose a difficulty. Then it is your ground, your money and your neck.
Grow every stand, fill the corners, add boxes, bars and kiosks. Buy land for a fan zone if the council says yes.
Scout, bid, haggle and loan. Marquee signings fill seats, but the wage bill never sleeps.
Invest in the academy and coaching. Home-grown talent is cheap, loyal and sells for a fortune.
Shirt, sleeve and stadium naming rights. Win games and better offers come knocking.
Price every ticket, pint and pie. Push too hard and the fans boycott. Watch it live or sim the week.
Finish top four for the European Cup. Lose your best players to the Autumn Tests, Six Nations and World Cup.
Hit their targets each season. Miss too many and you get a warning. Run out of warnings and you are out.
Chosen when you take the chair. No changing your mind halfway through.
The gentle way in. Build an empire and try ideas.
Profits have to be earned. Bad pricing costs you.
Tight margins, a demanding board and rivals who spend.
Rolling Maul with one life.
Your Chairman Rating is scaled by difficulty, so a mid-table finish on Ironman can beat a title on Tag Rugby.